{"id":50,"date":"2015-06-17T20:57:31","date_gmt":"2015-06-17T20:57:31","guid":{"rendered":"http:\/\/www.redcavestudios.com\/devblog\/?p=50"},"modified":"2015-06-17T20:57:31","modified_gmt":"2015-06-17T20:57:31","slug":"publishing-a-game","status":"publish","type":"post","link":"http:\/\/www.redcavestudios.com\/devblog\/?p=50","title":{"rendered":"Publishing a game"},"content":{"rendered":"<p>I find it a lot easier coding than going through the process of publishing a game to a web site.\u00a0 I chose to push my game (Slitherin Twist) to two locations for right now.\u00a0 Desura.com and Itch.io.\u00a0 When I get feedback, I will make any necessary adjustments to bugs\/game play as needed.<\/p>\n<p>I think next time, I will create a check list of all tasks to be done and prior to releasing the game.\u00a0 I found myself making multiple Icons sizes and Package images as each site has different size requirements.\u00a0 If I compile a list of all sizes, I can make those image ahead of time and not while I am filling out required forms on the various sites.<\/p>\n<p>For instance the image below is a specific size (315 x 250 pixels) for browsing image on Itch.io.\u00a0 When filling out forms, I had to go create the image from other assets to get the game ready.\u00a0 It didn&#8217;t take long but having to make several images on the fly ends up taking more time than if I went ahead and created the media files before I started.<\/p>\n<p><a href=\"http:\/\/www.redcavestudios.com\/devblog\/wp-content\/uploads\/2015\/06\/SlitherinTwist_itch.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-52\" src=\"http:\/\/www.redcavestudios.com\/devblog\/wp-content\/uploads\/2015\/06\/SlitherinTwist_itch-300x238.png\" alt=\"SlitherinTwist_itch\" width=\"300\" height=\"238\" srcset=\"http:\/\/www.redcavestudios.com\/devblog\/wp-content\/uploads\/2015\/06\/SlitherinTwist_itch-300x238.png 300w, http:\/\/www.redcavestudios.com\/devblog\/wp-content\/uploads\/2015\/06\/SlitherinTwist_itch.png 315w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Tasks to compile ahead of time next time:<\/p>\n<ul>\n<li>Home Site Press Kit<\/li>\n<li>Home Site Store Update (Through Humble Bundle)<\/li>\n<li>Game Play AVI<\/li>\n<li>Game Icons Various Sizes<\/li>\n<li>Game Store Images<\/li>\n<li>Game Play GIF (Under 2MB)<\/li>\n<li>Price Point<\/li>\n<li>Text for game description<\/li>\n<li>Feature Set description<\/li>\n<li>Twitter Message<\/li>\n<li>Facebook Message<\/li>\n<\/ul>\n<p>This is my preliminary list of things to compile ahead of time.\u00a0 I will share an update of specifics once I get all the sizes and variations required.\u00a0 This list has carried over in to day 2 of releasing my game and I still have to complete some of it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I find it a lot easier coding than going through the process of publishing a game to a web site.\u00a0 I chose to push my game (Slitherin Twist) to two locations for right now.\u00a0 Desura.com and Itch.io.\u00a0 When I get feedback, I will make any necessary adjustments to bugs\/game play as needed. I think next [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-50","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/www.redcavestudios.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/50","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.redcavestudios.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.redcavestudios.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.redcavestudios.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.redcavestudios.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=50"}],"version-history":[{"count":3,"href":"http:\/\/www.redcavestudios.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/50\/revisions"}],"predecessor-version":[{"id":54,"href":"http:\/\/www.redcavestudios.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/50\/revisions\/54"}],"wp:attachment":[{"href":"http:\/\/www.redcavestudios.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=50"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.redcavestudios.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=50"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.redcavestudios.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=50"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}